Tag Archives: gaming

Top Video Game Glitches to Bust Your Gut

Video games are fun, but sometimes the best Easter eggs are developer screw-ups. Yes, the glitches.  You know you’ve all seen the gifs of FIFA players dry humping each other circulating Reddit. So why not list the best and worst of video game graphic fails? Some laughter in the office will do you some good anyway.  So here it is, a list of the top video game glitches for you to cringe or cry yourselves laughing over. It might be time to start rethinking those release dates, game developers.

1. Layers of Fear

There’s nothing quite like an Easter egg in a videogame where characters start running into things. This well-known Twitch user, Jerma, found one in Layers of Fear that makes him melt down for a solid six minutes. It’s best you stretch your cheek muscles before viewing.

2. Heavy Rain

Out of popular demand, we added the following to our list. Heavy Rain had a game glitch where a character would scream “SHAUN” over and over during a cut scene, and even throughout later gameplay. The user-shot video isn’t the best quality but the laughs are incredible. Be sure to look over your shoulder before you start shedding tears of pure senseless joy.

MAGFest 2016 and the Future of Gaming

MagFest Logo

MAGFest, short for Music and Gaming Festival, occurred last weekend at the Gaylord National Hotel & Convention Center in Maryland. With a multitude of attendees and contributors, MAGFest is the largest gaming festival in the DC Metro area. Not only can attendees play popular titles against each other, but they can also discover upcoming indie games curated by the MAGFest staff. These games range from smartphone puzzle games to intense RPGs, with over 50 games selected to showcase at the festival. Attendees were able to attend panels led by the developers and experience the games first-hand in the 24-hour Indie Arcade.

What We Think of The Witcher 3: Wild Hunt (Spoilers)

Geralt, The Witcher 3

The Witcher 3: Wild Hunt comes out tomorrow, one of the must anticipated games for XBox One, PS4, and PC. You’ve seen the trailer. It’s sunset, and a young woman in a bonnet sprints through a field of wheat, trying to outrun a vicious griffin. The griffin beats its expansive wings, opening its beak right as the young woman stumbles and turns around. A man with white hair down to his neck blasts the griffin away using an electric bolt from his hand, and it crashes into the ground, only able to crane its neck around to watch the man plunge a sword into its back.

Silent Hills Has Been Canceled

Silent Hills

The next installment of the Silent Hill series, Silent Hills, has been canceled.

Silent Hills was a collaboration between Hideo Kojima and Guillermo del Toro, with a playable teaser released last year for the PS4. Del Toro was quoted on Saturday at the San Francisco International Film Festival about the game, stating that the game “is not gonna happen,” which was then retweeted by del Toro’s assistant. Norman Reedus, who was to be a major character in Silent Hills, confirmed del Toro’s statement on Twitter a day later.

Konami was reluctant to reveal the status on the collaboration, but the gaming giant officially announced Silent Hills’ discontinuation on Monday. Konami stated the reason was the expiration of Reedus’ contract, but it seems like there’s more to it than that. Our guess is issues between Konami and Kojima, with Kojima and other upper management employees leaving the company after the release of Metal Gear Solid V: The Phantom Pain. Konami had changed its contracts with Kojima and others, having them work as contractors rather than employees of Konami itself. There may have been other changes that have occurred since then, causing the break-up. Kojima won’t share his side of the story because of his breach in contract, but the Kojima Productions labels have been removed from social media, official Metal Gear art, and even the Konami LA office listing. It looks like the severance is pretty final, and we may get an official statement from Kojima in December, when his contract ends.

Hideo Kojima discussing company history by Nikita

Hideo Kojima discussing company history. Photo by Nikita, via Flickr

Metal Gear Solid V and Silent Hills, both manned by Kojima, were the only projects Konami was producing. Only one will be produced, and especially after all of the anticipation built by the playable teaser, it’s a big missed opportunity for Konami. If Konami was willing to lose a game that would surely turn profits, this may be the beginning of Konami’s downward spiral. Will the gaming company allow the next developers any freedoms?

As for the Metal Gear series, Konami announced that Kojima Digital Entertainment “will continue to develop and support Metal Gear products,” but it may not ring true in the future. However, new Silent Hill projects are being developed, according to a second statement by Konami. Even with these supposed new developments, Konami has no scheduled releases for the rest of the year with the exception of the next installment of Metal Gear Solid. There may be a new Pro Evolution Soccer game as well, but there have been no announcements for a new edition. For now, Konami will have to cash in on The Phantom Pain, which is slated for a September 1 release, and hope for the best.

Unfortunately, the playable trailer has been removed from the PS4 network as of April 29th. In case you missed it, check out a trailer of the Silent Hills‘ teaser, P.T., below.

Via: Kotaku Polygon
Source: Twitter

One Year Later: Should you Buy the PlayStation 4?

PlayStation 4

The PlayStation 4 was released on November 15, 2013, over a year ago. Its initial release didn’t come with a huge selection of PS4-only games, not to mention that the console wasn’t backwards compatible. However, with more new releases coming later this year (along with other new features), Sony might just push more gamers towards Team PS4, after all. Still on the fence? Don’t worry, we run down the pros and cons so you can better make your own decision.

Intific’s NeuroBridge Bridges the Gap between VR Gaming and Military Training

In the shadows of consumer-accessible augmented reality, a Defense Advanced Research Projects Agency (DARPA) training program known as Accelerated Learning has laid the groundwork for reinventing how we train our military–with virtual reality. In the early 2000s, DARPA conducted neuroscience research to build cognitive metrics tracking brain performance for attention, distraction, and drowsiness during military simulations. The results of this research are beginning to produce technological innovations that could forever change how we train our military and play our video games.