Tag Archives: Diablo iii

Blizzard Gives Diablo 3 Auction House Failing Grade, Slates for Removal

Looks like Uncle Bob will have to get a real job, because he won’t be able to farm those legendaries and flip them on the auction house for cold, hard cash.

Blizzard announced yesterday that the Diablo 3 Auction Houses have been slated for closure. Loved by some and loathed by others, both the Diablo 3 gold and real-money auction houses will be removed from the game on March 19th, 2014. While Blizzard argue the auction house provides a safe and secure place for players to trade items, they also feel it undermines the central pillar of D3 gameplay: kill stuff to find items to make your character more powerful.

A common complaint from the playerbase is how the auction house is by far the most efficient method to gear up a character. The problem is, it’s a flawed reward system. Players receive no surge of excitement or sense of accomplishment when buying an item vs. seeing it drop off of a powerful enemy they’ve just defeated.  But why spend a copious amount of hours praying for an upgrade to drop when you could simply spend five minutes and five million gold (or five dollars) at the auction house?  People may be inclined to take the path of least resistance, but that doesn’t necessarily translate into FUN. Game Director Josh Mosquiera agrees—perhaps 8 months too late for some players.

Diablo III 1.04 Systems Preview Patch Coming in late August

Diablo III has enthralled the minds of gamers and bored others to Oblivion (or Skyrim) since its launch in mid-May. A quick glance at the official forums reveals players split into two distinct camps: those still neck deep in demons and gore, trudging their way through Inferno, and those who’ve left the world of Sanctuary, unsatisfied with the return on their investment.

Blizzard aims to narrow that split by introducing several quality-of-life improvements with Patch 1.0.4, due to hit servers “in a few weeks.” One the loudest complaints from the player base is the perceived lack of reward for the amount of time spent in-game. Crafting systems offered no advantage, repair costs were too high, certain monster affix combos were too difficult, and most upgrades were acquired via farming gold and hitting the Auction House.
Some of the highlights:

• Better Legendaries – the affixes on these items will now feel legendary, though legendaries acquired before the patch will not be affected.

• More interesting weapon drops at high levels – Level 61 and 62 weapons will now be able to roll weapon damage stats up to the high end of Level 63 weapons.

• Nerfed Champion & Rare packs, affixes – In addition to lowering the overall difficulty of these mobs and preventing them from healing up post-wipe, they’re nerfing certain affixes and combos, and getting rid of others. Goodbye, Invulnerable Minions!

These are only a few of the spicy bits. Head over to the official Diablo III page for the full read.

Source: Battle.net