Tag Archives: blizzard
Heroes of the Storm, an online multiplayer brawler, will be officially released June 2nd. Heroes of the Storm is Blizzard’s first free-to-play game that debuted at last year’s BlizzCon, and since then has created an open beta for anyone interested in playing their favorite Blizzard characters. Heroes 1.0 will include seven different maps and over 30 characters (even Tychus Findlay, who unfortunately won’t have a cigar dangling from his mouth).
Playable characters are from Blizzard’s iconic games–Warcraft, Starcraft, and Diablo–with the exception of The Lost Vikings. The four different roles available to play are: assassin, specialist, support, and warrior. Each and every character has a different set of unique abilities based on their roles and character backgrounds, while heroic abilities are chosen after level 10, before each battle. As you progress, you’ll be able to customize your hero through unique masteries and combat styles to suit your preferences, much like any other RPG/MOBA. However, there are restrictions to talents for heroes under level 25, just so you aren’t overwhelmed by choices at the start of the game.
Some other interesting choices Blizzard has made of Heroes is there’s no gold, last hitting, or denying. That’s right–there’s no gold and no items, which have been replaced by talents. As for last hitting, some moves will give you stat boosts for it. If you don’t have those moves, last hitting will only clear the wave of enemies to start a new wave. On top of that, there’s no hit denying, or destroying your own minions to deny another team experience. One good thing though is that the party shares experience and levels up the minute anyone else in your party does. This can be to your advantage during a battle, since gaining levels means more talents to use against the enemy. At the same time, experience is gained if a party member is near destroyed structures or minions, which means leveling up happens pretty quickly if you work well as a team.
Interested in trying the beta before the launch? Click here to download Heroes of the Storm open beta.
Source: Heroes of the Storm
Heroes of the Storm, an online brawler with Blizzard’s most memorable characters, began its closed beta testing on January 13. The brawler has been through its alpha testing for months and had publicly announced beta testing at BlizzCon. If you were playing Heroes and were wondering why the brawler was actually offline for a little bit on Tuesday, Blizzard was busy adding a new patch in preparation for the closed beta.
After a month of rumors and speculation, it was learned today that Warcraft Lead Systems Designer Greg Street, who last November announced he was leaving his post at Blizzard Entertainment, has joined the team at Riot Games as Lead Game Designer—you may notice the not-so-insignificant title change. The information came via Street’s LinkedIn profile, which was updated sometime yesterday with the new position. As of this writing, neither Street nor Riot has confirmed, though he did offer this note via Twitter:
Thank you for all the recent tweets, but I think the appropriate thing for me to do is lie low for awhile. I won’t vanish forever. Cheers.
— Greg Street (@OccupyGStreet) January 14, 2014
Joining Blizzard in 2008 and adopting the forum name Ghostcrawler, Street quickly became known to players as the face of the development team, and regularly engaged with players on the forums and via Twitter. He got his start in the gaming industry working for Ensemble Studios on the popular Age of Empires series.
Blizzard recently demoed the latest incarnation of its answer to Riot’s hugely popular League of Legends at Blizzcon 2013. Called Heroes of the Storm, a closed beta release is expected soon.
Looks like Uncle Bob will have to get a real job, because he won’t be able to farm those legendaries and flip them on the auction house for cold, hard cash.
Blizzard announced yesterday that the Diablo 3 Auction Houses have been slated for closure. Loved by some and loathed by others, both the Diablo 3 gold and real-money auction houses will be removed from the game on March 19th, 2014. While Blizzard argue the auction house provides a safe and secure place for players to trade items, they also feel it undermines the central pillar of D3 gameplay: kill stuff to find items to make your character more powerful.
A common complaint from the playerbase is how the auction house is by far the most efficient method to gear up a character. The problem is, it’s a flawed reward system. Players receive no surge of excitement or sense of accomplishment when buying an item vs. seeing it drop off of a powerful enemy they’ve just defeated. But why spend a copious amount of hours praying for an upgrade to drop when you could simply spend five minutes and five million gold (or five dollars) at the auction house? People may be inclined to take the path of least resistance, but that doesn’t necessarily translate into FUN. Game Director Josh Mosquiera agrees—perhaps 8 months too late for some players.
Diablo III has enthralled the minds of gamers and bored others to Oblivion (or Skyrim) since its launch in mid-May. A quick glance at the official forums reveals players split into two distinct camps: those still neck deep in demons and gore, trudging their way through Inferno, and those who’ve left the world of Sanctuary, unsatisfied with the return on their investment.
Blizzard aims to narrow that split by introducing several quality-of-life improvements with Patch 1.0.4, due to hit servers “in a few weeks.” One the loudest complaints from the player base is the perceived lack of reward for the amount of time spent in-game. Crafting systems offered no advantage, repair costs were too high, certain monster affix combos were too difficult, and most upgrades were acquired via farming gold and hitting the Auction House.
Some of the highlights:
• Better Legendaries – the affixes on these items will now feel legendary, though legendaries acquired before the patch will not be affected.
• More interesting weapon drops at high levels – Level 61 and 62 weapons will now be able to roll weapon damage stats up to the high end of Level 63 weapons.
• Nerfed Champion & Rare packs, affixes – In addition to lowering the overall difficulty of these mobs and preventing them from healing up post-wipe, they’re nerfing certain affixes and combos, and getting rid of others. Goodbye, Invulnerable Minions!
These are only a few of the spicy bits. Head over to the official Diablo III page for the full read.